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SCL Seminar Series
#1052 Writing Music for Video Games IV
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Product Recorded May 9, 2006 at the American Film Institute.

This is an in-depth look at the BUSINESS of writing music for video games, presented by gaming professionals. It will help bring some answers into focus that can help you find success in this rapidly-maturing industry. A distinguished panel, along with some very special guests and resources offer up their knowledge and experience regarding contracts, publishing, making deals, budgeting and more.

RUSSELL BROWER is a Composer and three-time Emmy-winning Sound Designer, with over 25 years of experience creating and producing sound and music for television, film, theme parks and video games. He is currently the Audio Director for Blizzard Entertainment, developer of the award-winning MMORPG game, WORLD OF WARCRAFT.

JIM CHARNE is a California, New York, and New Jersey lawyer who has provided legal representation for clients in all phases of interactive software entertainment since the mid-1980's. He served as the first President of the Academy of Interactive Arts and Sciences (AIAS) from 1998 to early 2001.

LENNIE MOORE has composed music for ten films, orchestrated on dozens of feature films and TV movies, and over 120 commercials. His videogame credits include Outcast (2000 AIAS Best Music Nominee), War of the Ring, Plague of Darkness, and most recently, Dragonshard. He is currently teaching Composing Music for Videogames at UCLA Extension in-between writing assignments

SKU#: 4004



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